Wednesday, 5 February 2014

Camera Projection

We started by creating a new comp using the Night sky layer and then added all of the other layers in the correct order above the night sky. We then changed the camera view from active camera to Top. Here we could see the layers from above. We set each layer as a 3D layer. We then moved 3 layers on the z axis because x and y would move them left, right, up and down. The z axis puts the layers back to look like they are in the distance. The night sky was the furthest, then sand, then the pyramids. We then put it back into active camera and then resized the layers so that they fit in the comp again. We then went into the layer menu and made a new camera layer. We then changed the camera settings so that the 3D camera's lens was 35mm. We then went back into Top view and changed the camera's point of interest and put the anchor of the furthest element. We then selected the Orbit camera tool to look around the 3D space. 2 seconds into the timeline we set a key frame in the camera's transform, position settings. And then went back to 0 and moved the position of the camera using the z, x and y axis'. We then key framed depth of field. By turning depth of field of and increasing the aperture in the camera options, we can make the background layers out of focus. Then 2 second in the timeline we decreased the aperture so that as the camera rises over the wall the layers all come into focus. 





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